In Crysis 2 you're Alcatraz, a man who escapes death in the prologue, only to wake up in a new prison, the Nanosuit 2.0. From that point on, Alcatraz might as well not exist. He's a mute hero, operating on gravel-voiced orders grumbled into his ear by the surprisingly clued-up suit. The suit proves early on who's in control - it even freezes your body early on for a couple of mini-tutorials.
The suits various modes let you carry out objectives in your own style. A tap on the right bumper makes you invisible, allowing you to flank, stealth-kill, or completely avoid your enemies. The left bumper springs you directly into armour mode, allowing you (in the easier difficulty settings, at least) to wade through the battle zone, kicking cars around like some kind of man-mental.
Less amazing powers include power jumps, massive throws and sprinting - all of which drain the energy. Run out of energy at the wrong time, and you'll be visible, prone, and unable to sprint. Leaving you to be an easy target.
The single-player campaign rewards those who're determined to experiment.
The suit will occasionally offer you tactical options, overlaying waypoints on the map, and giving you a short description of what you can do there. Flank, Get, Use, Resupply, Stealth and Ambush are self-explanatory regulars - LedgeGrab, Explore and Observe are slightly more oblique clues.
When the aliens arrive then it's time to fight. The Seph drop Nano Catalysts which can be used to boost your suit. Armour enhancements, footstep tracking and stealth upgrades. The AI is not always consistent, with nearby enemies being oblivious, and miles-away enemies spotting you the second you come out of cloak.

Crysis 2's greatest fault isn't limited options, it's the fact it lets you get away with being boring. Even with that, the single-player is great fun. It's around ten hours of battling along an increasingly out of alignment New York.
As you progress, streets rupture, buildings tilt and fall, and ploughing through it all in the Super Punchy Jumpsuit is both massively empowering, and intelligently balanced by the need to manage its energy levels. There are all the first-person staples you'd expect - manning a tank turret, vehicle sections, taking down a helicopter - but it's that suit that makes Crysis its own game.
The multi-player can have Sixteen suits battling it out and makes for some of the most exciting, angry, and satisfying action you'll ever have. Stealth allows snipers to camp virtually anywhere, although there's a small balancing touch - firing from stealth will, for a fraction of a second, create a blinding flash to put you off. Switching out of stealth and into armour is a vital skill.
Crysis 2 is in short a brilliant game, but does have it's weaknesses and if the mode-swapping suitplay hadn't been so strong, it might have dragged the game down. But the story and combat is strong enough to carry you through, and if you can handle the competitive multiplayer, the Nanosuit will bring a whole world of different and exciting tactics to your online game.
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